You can quickly calibrate your webcam with the Set Rest Pose command. Record behaviors live with a simple webcam and a microphone. What makes Adobe Character Animator such an interesting program is the fact that it’s performance based it doesn’t require keyframing to bring your animation to life. Finally, add “bones” with the Stick tool, and now the puppet is ready for animation!Ī character can mimic your own motions with the help of a webcam. This will allow you to move the hands with your mouse or touchpad. If you want to move the arms, add a draggable handle to the each hand. Make the animation more realistic by fixing the character's feet to the floor with the Pin tool. Staple limbs to the torso so they follow along with movements. First, change the center of gravity by moving the origin point to your puppet’s belly button. This process includes a number of different steps, all of which help your character become animation ready. Once inside Character Animator, use the tools provided to put your puppet together. These positions can once again be assigned to keyboard triggers for quick access during animation. Just as we did with eyebrows and mouth positions, it’s important to create several hand configurations, including thumbs up, thumbs down, hand open, hand closed, and any other orientation you might want. Layer order is important since you want an arm and a leg to be behind the torso, while the others are in front. Create arms, hands, legs, feet, and a torso in your original Photoshop/Illustrator file, and then group the attributes accordingly. For instance, if you make any changes to your character in Photoshop/Illustrator, the file will update immediately in your Character Animator project.Ĭreate a body just as you created the head and face elements. As usual, a great feature of working in Adobe programs is the ability to work with several applications at once. Further control the movement of each element with sensitivity adjustments, keyboard triggers, and cycle layers. Once imported into Character Animator, you can tag all of your attributes, letting the program know which layer corresponds with which attribute. Use grouping to keep all of your attributes organized. The basic structure of your character in Photoshop/Illustrator is very important and will give you complete control over your character. For this example, the Wilk character in the tutorial has various eyebrow movements to show emotion, eyelid layers for blinking, and mouth positions for talking. Also, creating various expressions of each attribute allows you greater control over your character. Be sure to build your character in several pieces so you can manipulate each attribute inside Character Animator. Using Photoshop or Illustrator, create your character’s eyes, eyebrows, mouth, and any other attributes you desire. The head and face are the most important parts of your character since this is where most of your animation will take place. Let’s take a look at the basic steps to create a character and bring it to life in this tutorial from Okay Samurai, a designer from the Character Animator team. Character Animator works as a part of Adobe After Effects, so if you already have After Effects downloaded and installed, then you have the program. You can create your own characters in Photoshop or Illustrator, or download character templates from Adobe’s website. It tracks your facial expressions and motions in real time, so when you smile, your character does too. Adobe Character Animator is a performance-based animation software that allows you to bring 2D characters to life using only your voice and a webcam.
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